This is my personal blog, I use it to post my guides/walkthroughs/etc for Red Stone Online

Monday, May 25, 2020

Post-Balance Patch Builds

DISCLAIMER: 

The stats listed as a per level basis should be added AFTER you get your stats required for the gear you are gonna use (aim high: 800 DXU/775 UMU/1000 UMU)


some abbrev,/jargon you will see below
p/pow/str = power/strength
h = health
l = luck
k/know = knowledge
w/wisd = wisdom
c/char = charisma
aoe = area of effect
aggro = aggression from mobs
st = single target
 dps = damage per second
dmg = damage
tank = more health than dps
ats = attack speed

Squire
Pow- Illusion Knight
   2p 1h 1l (with auto stat in power it comes out to 3p 1h 1l)
SKILLS: Dance of Illusion (end game dps), Blade Fury (leveling dps), Straight Cracker (phys line aoe), Sudden Strike (cp gain), Dance Of Shield Defense (better than Shield of Magical Protection due to being able to use Rush Of Steel to move around), Great Guts, Muscle Inflation (cp charge/anti afk), Illusion Slash & Vision Protective Goggle (debuff/taunt)
 
Know- Storm Knight
 2k 1h 1l (add like 800 wisdom by 4th rebirth...also might wanna add charisma, somewhere around 500 is more than enough but you can probably make due with only 250 base charisma /shrug)
SKILLS: Twirling Protector (main dps, aoe), War Cry (main mob pulling skill/huge aoe but burns lots of cp),Solid Defenses (for it's awaken), Great Guts, Muscle Inflation & Sudden Strike (cp gain, with Wisdom of Departed (dxu shield with avoid ignore) this works wonders, along with the 8xx alac and high luck of the above build)

  Steel Knight
2p 1h 1l
SKILLS: Shield Throw (main dps when awakened), Rush of Steel (main aoe when awakened/movement but only to target), Great Guts, Muscle Inflation), Berserk Rampage (movement)


Warrior
Pow- Fearless Warrior
1p 2h 1l (with auto stat in power it comes out to 2p 2h 1l)
SKILLS: Daring Leap (main dps, huge aoe), Hurricane Shock (cp gainer), Defense Breaker, Dauntless, Chivalry Mindset, Desperado, Hemorrhaging Blade, Devastating Wind, & Weapon Defender

Pow- Gale Warrior
Ok so this one is the one I actually use on my warrior, it's not meta like the above one but it's fun (atleast imo, plus its badass for clearing party bosses fast)
2p 1h 1l
SKILLS: Delayed Crushing (main dps, it can GAIN CP with little cp bonus (formguard and phoenix medal) and use of Breaking Spike) and..most importantly, applies damage that ignores damage limit (bonus damage is applied AFTER base damage)! see below for details, Breaking Spike, Desperado, Chivalry Mindset, Dauntless,  Defensive Breaker, Hemorrhaging Blade (I use this instead of Desperado for raid bosses, due to not being able to absorb from them) & Illusive Leap
note (this skill is slow, so you will want to have tons of ats to be good, which you should do anyway)

Know- Diabolical Warrior
2k 1h 1l but get dmg% rings and have a high OP weapon (that's important)
SKILLS: Hurricane Shock (cp gainer), Dragon Defender (main aoe dps),  Breaking Spike, Dauntless, & Chivalry Mindset


Archer
Pow- Sharp Shooter
2p 1h 1l
SKILLS: Interval Shooter (throws a buff on you that makes Machine Arrow* & Spread Arrow* do stupid amounts of damage), Machine Arrow, Spread Arrow, Chaser, Misty Mirror (on lancer side), & Concentration/Meditation (anti afk/charge)
* ~and prob other skills, needs more testing on my end, which will be next week most likely~


Know- Arcane Marksman
3k 1h for peak dps or 2k 2h for balance
SKILLS: Flame Arrow OR Frozen Arrow (for top left slot, for when you run outta CP), Dual Arrow (main ST dps), Light Arrow (turns into a toggle skill), Gliding Fire OR Waterfall (main AOE dps), Land Marker OR Glacial Shard (secondary AOE dps), Concentration/Meditation (anti afk/charge), Misty Mirror (for running around while grind, non pt boss), Guardian Post (for party bosses and raid, on lancer side)

Lancer
Pow - Vanguard Cavalier
2p 1h 1l
SKILLS: Rapid Sting (cp gainer), Entrapment Piercing (main dps), Fortress (main aoe, need 900 trans skill to be good though), Eternal Projector (on archer side, supplementary dps), Conviction/Belief (anti afk/charge), & Side Step/Distraction (reaction skills that ya gonna need)

Know - Elemental Lancer
2h 2k or 2k 1h 1l (luck if you do not have avoid ignore somewhere on your gear)
SKILLS: Radial Arc for main st/small aoe (similar to exorcism from priest), Fire and Ice for big aoe, Side Step and Breaking Point for activation skills, use Faith and Rapid Sting to keep cp up (class doesn't use much cp per cast after rework, mainly due to Radial Arc)


Tamer
Warm Shepard (3 pet tamer, other 2 awakenings are meh at best)
2h 2l for best results in my opinion
PHYSICAL= 
Cooperation: Noise -> main cp gainer attack (top left)
Cooperation: Disharmony -> main aoe dps (burns cp though)
Contrary to what you may believe, Foggy > Changeable, when combined with Gloomy
The Obvious ones -> Care, Attack Order, Loyal Servant, Breeding Record, Feeding Red Pepper, Praise, Encouragement, Embrace, Yelling

MAGICAL=
Cooperation: Waves -> main cap gainer attack (top left)
Cooperation: Wave Sound -> main aoe dps (burns cp though)
Contrary to what you may believe, Fine > Changeable, when combined with Gloomy
The Obvious ones -> Care, Attack Order, Loyal Servant, Breeding Record, Feeding Red Pepper, Praise, Encouragement, Embrace, Yelling

Summoner
Guiding and Embracing Wanderer
2h 2l
(this awaken is the only one worth getting, for the same reasons as tamer, 3 > 2)
In my opinion, best combo of pets = Hedger, Windy, Swellfer
To get the obvious ones out of the way -> Summon Soul, Summon Heal, Charge Order, Summon Train, Summon Harmony, Reflection Skin, and Pet Power Up Aura
For the above combo of pets, you will need the following for max effectiveness -> Aqua Bamboo, Vacuum Point, and Armadillo Rolling


Thief
Pow - Venom Thrower
2p 1h 1l
SKILLS:  Double Throwing, Darting Fever, Poisonous Dagger (debuff/activation skill), Detoxify, Trap Disarmament, Professional Tools (cp gainer/anti afk), Detecting Footstep (activation skill), Superior Detection (activation skill), & Professional's Technique

Know - Silent Trapper
3k 1h or 2k 2h
SKILLS: Detoxify, Simultaneous Explosion (manual trap triggering skill), Trap Disarmament, Ankle Trap, Explosive Trap (in game says Trao, but old typo they never fixed), Poison Gas (debuff), Professional Tools (cp gainer/anti afk), Detecting Footstep, Superior Detection, Professional's Technique, & Modify Trap (buff for magic dmg)


Monk
Melee (ST) Monk - Iron Fist
2p 1h 1l
SKILLS: Chain Attack (main dps & cp gainer), Dropping Punch (aoe), Heavy Blow (aoe), Rise Up, Stand, Smokescreen, Side Step, Avoidance, Seize (handy to have), Pulp (handy for raid/daily boss), Shout, Taboo, Potential Power (cp gainer & anti afk), Illusions

Melee/Ranged Monk - Lightning Striker
same stats as Iron Fist (or you can turn it into a fire based monk with 2k 1p 1h)
SKILLS: Three Step Round Kick (main dps), Backwards Kick (cp gainer), Dropping Punch (aoe), Heavy Blow (aoe), Rise Up, Stand, Smokescreen, Side Step, Avoidance, Seize (handy to have), Pulp (handy for raid/daily boss), Shout, Taboo, Potential Power (cp gainer & anti afk), Illusions

Ranged Monk - Chi Master
2p 1h 1l
SKILLS: Herbal Remedies (main dps & cp gainer), Dropping Punch (aoe), Heavy Blow* (st/aoe), Rise Up, Stand, Smokescreen, Side Step, Avoidance, Seize (handy to have), Pulp (handy for raid/daily boss), Shout, Taboo, Potential Power (cp gainer & anti afk), Illusions
*I might eventually test to see if it is possible to gain cp with the redone Heavy Blow, stay tuned heh


Priest
Pow Priest - Divine Exorcist
1p 1h 2l  (get bonus power from rings n stuffs)
SKILLS: Exorcism (main dps), Prayer/Mass (anti afk/cp charge), Eradication, Holy Spirit Shield, Shield of Saintly Defenses, Blessing, Ward of Evil, Restoration, Revival, Total Recovery, Cure Wounds, Tower of Reflection, Elemental Guardian, Redemption, Repentance, Salvation, Party Heal, & Blinding Shield

Wind Shield Priest - Sacred Defender ~CREDITS TO MONGOOSE~

SKILLS: 1k 2p 1h or 3p 1h and get know ratio rings
shield glare = light damage (blinding shield)
holy shock = lure/stun (shield of holiness)
fanatic conversion = wind proc dmg/main dps (holy wrath)
uses wind gear (archrival, mistral rune, etc) and power gear (rings with str/pow ratio)

Know Priest - Glorious Supporter
2k 2h
SKILLS: Holiness (main dps), Prayer/Mass (anti afk/cp charge), Eradication, Holy Spirit Shield, Shield of Saintly Defenses, Blessing, Ward of Evil, Restoration, Revival, Total Recovery, Cure Wounds, Tower of Reflection, Elemental Guardian, Redemption, Repentance, Salvation, Party Heal, & Blinding Shield


Angel
Pow Angel - Holy Missionary
2p 1h 1l (or 2p ll & get health from rings n prefixes)
SKILLS: Heavenly Pressing (main dps), Healing, Sanctuary, Evacuation, Heavenly Calling, Reminiscence, Sunken Lightning, Holy Cross (to aoe heal), Recollection/Nostalgia (anti afk/cp charge), & Dispel Magic

Know Angel - Saint Punisher
2k 2h or 2k 1h 1l for tank/avoid
SKILLS: Wings Of Blood (main st dps), Judgement Day (main aoe dps), Holy Crossing, Destroying Unholy, Holy Cross (secondary aoe dps & aoe heal), Recollection/Nostalgia (anti afk/cp charge), Destroying Undead, Evacuation, Heavenly Calling, Sanctuary, Dispel Magic, Pulse of Holy Power


Magician
Fire Mage - Hellfire Priest
2k 2h or 2k 1h 1l for late game
SKILLS: Meteor Shower (main aoe dps), Fire Rain (main st dps), Firey Winds (good st/aoe dps), Four Bagger Charging, Focus/Focused Energy (anti afk/cp gainer), Double Charging, Heal, Haste, Teleportation, Levitation, Barrier of Water, Smoke of Avoidance, Firey Enchant

Water/Ice Mage - Frigid Priest
2k 2h or 2k 1h 1l for late game
SKILLS: Touch Of Cold (main st dps), Burst of Water (main st/aoe dps), Earthquake (awaken is water/earth), Four Bagger Charging, Focus/Focused Energy (anti afk/cp gainer), Double Charging, Heal, Haste, Teleportation, Levitation, Barrier of Water, Smoke of Avoidance, Firey Enchant

Pow/Wind Mage - Combat Priest
2p 1h 1k or 2p 2l (get health from rings & prefixes)
SKILLS: Critical Hit (main st dps/cp gainer), Shield of Violent Winds, Amplified Gravity (main aoe dps), Focus/Focused Energy (anti afk/cp gainer), Double Charging, Heal, Haste, Teleportation, Levitation, Barrier of Water, Smoke of Avoidance, Firey Enchant


Wolf
Pow Wolf- Bloody Berserker
2p 1h 1l
SKILLS: Chained Claws (main st dps), Iron Claws (cp gainer and main source of bleed), Grand Claws (main aoe dps, or bouncing linear ig), Beast Berserker, Eye of the Beast, Lunatic Howling, Instinct Terminator, Emotion Burst, & Moon Cry

Know Wolf - Flame Berserker
2k 2h
SKILLS: Flame Claws (cp gainer/st dps), Howling Blast & Overflow Moon for debuffs, Burning Orb (main st and aoe dps + cp gainer with enough cp bonus%),  Flash Tackle (movement for know wolf), Beast Berserker, Eye of the Beast/Lunatic Howling are your reaction skills, passives are Instinct Terminator/Emotion Burst/Moon Cry
 
Health Wolf - Berserker of Madness 
 NOTE: still being tested  (CREDITS TO O_P_Char)
Stats:  2h 2l
OR
1l 3hp (when dmg reaches cap, add luck)

SKILLS: Rebounding Linear (awakened main aoe dmg), Vampiric Bit (main single target dmg),  
 
ACTIVATION SKILLS: Lunatic Road (awakened,CC resist, target immobilize), Enmity Growling (awakened, P.P, accuracy, avoidance debuff + increase Rebounding Linear dmg)
Blood Beast Berserker (main CP charge, awaken for extra bleeding dmg. NOTE: to keep same CP charge amount, need at least +23skill. otherwise charges, but slower).
 
ADDITIONAL MAXED SKILLS: Emotion Burst, Instinct Terminator, Moon Cry. (At high lvl, Magician skill Barrier of Water for extra def, Smoke of avoidance for avoid)

Princess
Pow Prin - Force Queen
2p 2l
SKILLS: to awaken you need throwing anything, outside of that I've no idea bc I only use prin for taming (minus debuffs from flower shower, potion presentation to heal, & fake crying/prattler for anti afk/cp charge)

Know/Bottle Prin - Chaos Queen
2k 2l
SKILLS: to awaken you need throwing bottle, outside of that I've no idea bc I only use prin for taming (minus debuffs from flower shower, potion presentation to heal, & fake crying/prattler for anti afk/cp charge)


Little Witch
Pow Witch - Action Star *CREDITS TO ASTRANOVA*
Stats:
Power +2
Luck +2
 
Skills:
Star Release MAX
Comet Shooting MAX
Quasar Scattering MAX
Ultra Nova Lvl 1
(Save sp for full “Action Star” awaken at lvl 300)
Gigantic Wand MAX (increase light damage in proportion to physical damage)
Sing Along (in opposition to Gigantic Wand)
Ultra Nova MAX
Moon Walking MAX
Stellar Fear MAX
Starlight MAX
Name of Justice MAX
Rose Garden MAX
Grim Scream MAX
Sing Along MAX (optional and useful against mobs with magic res)

Know Witch - Entertainer *CREDITS TO RUBY/INTERSTELLAR*
-Pros: Good AoE/clear speed
-Cons: Very bad single target
-Stats: knowledge, health, luck
-Skills: Ultra Nova, Lightning Winder, Florence Special (main damaging skill), Sing Along
Add to cons for Entertainer
-Need rare transcendence skill (lv 900 + 60k sp) or 4 slots unlocked on Queen May [Nx] for smooth gameplay


Necromancer
Know Necro - Demonic Tuner (power is hot garbage)
2k 3h or 3k 2h (depends on preference and gear)
SKILLS: Devil Illusion (once awakened, this is your main aoe dps), Plot of Shadow (main st dps), Horrible Phantom (cp gainer/st dps when paired with scent), Scent of Death, Hwabyung, Animate Partner, Dark Torture, Lower Level, Lower Might, Lower Resist, Lower Accuracy, Marionette (optional, same with Necromancy), & Blind


 Demon
Snooty Bondager (fire)
2k 3h
SKILLS: CP gainer is Draw Body afaik, Bind Blaze main dps skill, same passives as Arachno. some aoe from Spider Web

Unjust Swindler (dark)
2k 3h
SKILLS: main dps is from the contracts, think the highest dps is from Unfair
^ You'll have to bug Eris/Malignance for the details on this, haven't been able to get them to post it here for y'all
 
Aracho-Queen (earth)
2k 3h
SKILLS: passives are SM/Inferno Bar/Bloody Cross/Toxin Explosion, reaction skills are requiem and deep sorrow, cp gainer is Poison Bomb, regular aoe dps is Poison Gas, stronger aoe from Mortal Cloud (mayyyyybe possible to gain cp with Mortal Cloud using the right gear, might test at a later date on CreepingDeath) 


Spiritualist
Pow/Wind Spirit - Ghost of the Wild Wind
2p 1h 2l or 1k 1p 1h 2l (hybrid, pushes that wind dmg a bit higher)
SKILLS: Typhoon Slash (main dps/main aoe), Windmill Slash (secondary aoe/mob pull), Binding Evasion, Binding Existence, Binding Soul, Binding Wards, Consensus (anti afk/cp charge), Release, Cruel Soul, Wrath of the Soul, Destandion (optional)

Pow/Soul Spirit - Soul Controller
I personally prefer this over wind due to the bonus damage from passive, plus you can buff up faster
2p 1h 2l
SKILLS: Milling (main st dps), Windmill Slash (main aoe dps), Binding Evasion, Binding Existence, Binding Soul, Binding Wards, Consensus (anti afk/cp charge), Release, Destandion, Cruel Soul, Scream Soul, Soul Tracing (move to target)

Know Spirit - Spirit Implicationer
3k 2h
SKILLS: Corrupted Soul (cp gainer), Soul Burning (main dps), Wrath of the Soul, Cruel Soul, Soul Banishment, Soul Transition, Binding Evasion, Binding Existence, Binding Soul, Binding Wards, Consensus (anti afk/cp charge), Release, & Destandion


Champion
Stylish Attacker - AoE Pow Champ
 
2p 1h 2l
SKILLS: Last Bullet (burst dps), Hawk Dissector (main dps, use Possession Snake to keep cp up), Concentration (anti afk/cp charge), Lethal Weapon (dmg buff), Shield Breaking, Change Crisis, Puma Step, Snake Skin, Bulls Heart, Hawkeye, Fatal Blow

Absorber of Totemism - ST Pow/Wind Champ
2k 1h 2l (use high OP weap w/Dmg% but add know) OR 2p 1h 2l if you don't want to hybridize
SKILLS:
Hit End w/Bull-Hawk-Snake combo (main dps), Concentration (anti afk/cp charge), Shield Breaking, Happy Blossom, Puma Step, Snake Skin, Bulls Heart, Hawkeye, Fatal Blow


Opticalist
  Know Optic - Luminous Monarch
3k 2h
SKILLS: Reflected light, Expansion beam, Red Eye Open, Strategic Spell: Optical Hole (aoe), Speed Reading (cp gainer/anti afk), Power of Vitalization, Repulsive Light (activation skill), Radiated Light (activation skill), Photonics, Wise Reaction, Limit Release, & Scaling
 
 Pow Optic - Crystal Operator ~~CREDITS TO Aria for stat build 1 & description~~
"The first thing to know about this is like most power classes it goes down to your crits but unlike most you don't need very high ala there is a skill that makes it so when you attach a beat you get up to 15% accuracy bonus I've tested this out when my optic was lvl 600 i was able to hit a lvl 1000 every hit after attached a beat and every power skill attaches a beat 100% even if you miss now on to awaken skills Shadow vision is the first 1 you need max then Expansion and the last 1 your auto hitter honeycomb this skill will auto hit anything with a beat on it in range. my main target skill i uses was Double effect it hits 2 times on normal mobs and 12 times on mobs with a beat on them use Destruction to attach beats in a aoe around your target area this also is 100% beat attach as for stats you can add just like any power char if you want but me i added 2 power 2 luck and 1 health how ever getting ala up to 600 is fine if you need to as for gear pretty much same as any other power char."
 
TL;DR stat build:  2p 2l 1h
TL;DR skills:  Speed reading (cp gainer/anti afk), Bit Launch, Double Effect (cp gainer/main dps), Codestruction (aoe), Tactical Weapon: Bit Hive (activation skill), Damage Spread (burst dps), Shard Vision (activation skill), Optical Lens, Wise Reaction, Limit Release, & Scaling



Beastman
ST Phys - Illuionary Assaulter
2p 1h 2l
SKILLS: Traces Cross & Finalizing Pound (main ST dps, Traces Cross procs Finalizing Pound! & with the right gear, it will gain cp ^^), Unbeaten Twin Sword (main AOE dps), Shadow Curtain, Turn Against, Hallucination Smoke, Swift Tumbling, Winning Groove, Spiral Horn, Sword Barrier, & Blade Sharpening (anti afk/cp charge)

AoE Know - Slashing Splitzer
2k 1h 2l
SKILLS: Phantom Bladestorm (main dps), Horde of Boomerang Swords, Launching Illusion Harpoon (main cp gainer), Shadow Curtain, Phantom Evasion, Unicorn's Lore, Swift Tumbling, Winning Groove, Spiral Horn, Sword Barrier, Gleaming Aura, & Blade Sharpening (anti afk/cp charge)


Maid
Know Maid - Majestic Stewardess
3k 1h 1l 
SKILLS: Burning Dust, Naples Wave (main aoe dps), Strip Dress, Spinning Broomstick (buff that lasts 600s or 10 min), Broom Mastery, Vitality Recycling, Evade the Filth, Cleaning Preparation: Sanitize, Nacriemar's Blessings, & Dignity of the Head Maid

Pow/Plate Maid - Lunatic Servant
2p 1h 2l
SKILLS: Flying Dishes* (good aoe) , Naples Madness (stronger aoe, same thing applies for cp gaining here), get the passives Broom Mastery, Vitality Recycling, Evade the Filth, Nacriemar's Blessings, & Dignity of the Head Maid
*with the right gear/nephon setup/injections, this can gain cp and be op at the same time heh


Pow/Broom Maid - Ardent Servant
2p 1h 2l
SKILLS: Do Not Disturb Cleaning (main ST dps), Heavy Broom (small aoe cp gainer), Broom Charge (movement), Broom Mastery, Evade the Filth, Cleaning Preparation: Sanitize, Nacriemar's Blessings, & Dignity of the Head Maid


Demon Sorceress
  ST - Diabolical Lady (armory)
2k 2h 1c
SKILLS: Demonic Commander : Halberd Strike (main dps), Summoning Dark, Magical Forcefield : Pestilence, Underworld Armory, Phase Mutation, Swift Charge (anti afk/only cp gainer), Mistress of the Underworld, Dark Enchanting, Shade's Wings, & Key to the Gateway

AoE - Obsessional Chaser (calamity)
2k 2h 1c
SKILLS: Black Star of Disaster (main dps, aoe), Summoning Dark, Magical Forcefield : Pestilence, Black Explosion, Branding, Flame of Purification, Swift Charge (anti afk/only cp gainer), Mistress of the Underworld, Dark Enchanting, Shade's Wings, & Key to the Gateway


Musketeer
  Pow - Rapid Desperado
(has passive marks for peak dps/free aggro)
2p 1h 2l
SKILLS: Square Aim (main cp gainer & aoe dps), Check Mate (main ST dps), Attraction Draw (left column, passive), Attraction Draw (right column, main aoe dps), Check Mark, Paramount Focus, Over Bullet, Tip for You, Weasel Out, Hang On, Forward Volition 
 
Know Musk- Ultimate Enforcer ~~CREDITS TO ARIA~~
 SKILLS: only 1 know based damage skill called incendiary shell 
the 2 power based skills from awaken help lure mobs if needed,
 also the awakened skill pumping hit is needed to recharges ammo
 fast stats are still WIP/Work In Progress (same with the rest of the build will post more when done)
 

Alchemist
Fire/Burn/Burst dps- Burst Maniac
3k 2h
SKILLS: Fling Ember (passive when awakened), Spurt Flare (main aoe), Outburst (main st and aoe dps), Explosion (cp gainer), Promote Reform, Vital Transfer, Infuse Breeze : Swift (stacks with haste), Rising Current, Half Vampire, & Intake/Dipsogenic or Doping (preference)
Optional: Ignore/Liam/Cynthia

Water/Potion/Debuff/Sustained dps - Chronic Scholar

3k 2h
SKILLS: Telepathy Area, Medical Liquid, Floating Treatment, Promote Reform, Vital Transfer, Infuse Breeze : Swift (stacks with haste), Rising Current, Half Vampire, & Intake/Dipsogenic or Doping (preference)
Optional: Ignore/Liam/Cynthia


Cap'n

Breeze Captain
2p 1h 2l
SKILLS: Chain Wind, Anchor Surfing, Surging Wave, Strong Heart, Stone Skin, Sailor Mind, Lucky Striker, Full Knot, Rule Over, One Drink, Habitual Drinker

Wave Captain
2k 1H 2L or just 3k 2h, depends on your preference (avoid vs tanky)
SKILLS: Disembarking, Aqua Pump, Rain Fog, Riptide, Strong Heart, Stone Skin, Sailor Mind, Full Knot, Rule Over, One Drink, Habitual Drinker

Anchor Captain
2p 1h 2l
SKILLS: Anchor Hook, Anchorage, Strong Heart, Stone Skin, Sailor Mind, Lucky Striker, Full Knot, Rule Over, One Drink, Habitual Drinker