This is my personal blog, I use it to post my guides/walkthroughs/etc for Red Stone Online

Thursday, November 18, 2021

November 2021 Update (COMPLETE Guide)

 Table of Contents:

I: Daily 900 "Daily" 800 Boss Rework

II: Equipment Enhancement UI Improvement

III: Alchemist Mini-Rework

IV: New Potions

V: Paid Item Probabilities

VI: SD Party System Rework

VII: Misc.


I: Daily 900 "Daily" 800 Boss Rework

A new boss elimination will become available for 800 level characters to enter (Astaroth)

Elimination Difficulty will be changed so players can enjoy the elimination according to their character level. 

A new NPC will be added to [High Brunenstig Adventurer Association Bar] at 31,64 for Elimination entry
Surag- Despair Difficulty will be available for entry from Hell’s Crossing field
Gerio- Nightmare Difficulty will be available for entry from Land of Holy Beast field 
Players can enter Elimination freely once per day.
All Elimination will be available from level 800 and above.
You can obtain Elimination Reward Box and Elimination Badge ingredients for each boss elimination 
if you clear the first entry for the day
Badge ingredient items are not included in 800 level elimination rewards. (this means Astaroth lacks a badge)
You need Suppression Permit to enter elimination again after using free entry for the day.
Suppression Permit can be used to enter all types of elimination.
You can get Suppression Permit when opening Red Stone Energy, up to 100 per week.
You can exchange 10 Suppression Permit to a tradable Suppression Permit from the Elimination NPC 
in High Brunenstig Adventurer Association Bar.
When entering Elimination as a party, all party members must have Suppression Permit or daily free entry 
available.
1 Unique item, 2 (Normal, DX, Ultimate) Quality items with prefix attached, extra Unique drop is available.
If Unique item drops, Core rewards can drop at a certain probability according to each elimination boss.
For additional Unique item drops, all Unique items can drop.
Elimination boss drops all types of equipment items.
All Unique items have equal chances to drop and NX Unique does not drop.
- Reward Box contains items you could gain from Boss Elimination originally.
- You can get the reward box only from daily free entry.
- You cannot get a reward box from Surag-Despair, Gerio-Nightmare difficulty as they have their own 
unique rewards.

You can teleport to Elimination NPCs from Guide System.

Number of ingredients required to craft Elimination Badge changed.
 Number of ingredients required to upgrade Elimination Badge changed.
Elimination Badge Shop sells War Trophy Box during November 18th ~ November 25th (7 days only).
Elimination Badge Shop can be found at Adventurer Association Bar Elimination Knight Leader NPC.
War Trophy Box can be purchased with Badge ingredients
Suppression Permit has been added to Elimination Badge Store for purchase.
You can check how many Suppression Permit you collected in the week from the tooltip. (Mouseover the Permit in your inventory)
Mission Book Tasks have changed as well:

II: Equipment Enhancement UI Improvement
Ring Reinforcement UI
Grant, Enhancement, Reconstruction, and Delete UI included in ring reinforcement contents have been integrated.
Allows using it without exiting the UI.
 
Relic Reinforcement UI
Enhancement, Grind, Open UI included in relic item reinforcement contents have been integrated.
Allows using it without leaving the UI.
 
Relic Prefix UI
Grant, Enhancement and Reconstruction UI included in the relic prefix contents have been integrated.
Allows using it without exiting the UI.

III: Alchemist Mini-Rework
Contracture Trooper: Remove Ignore's pre-emptive attack.
Promote Reform: Changed increase the potion recovery amount and regeneration speed.

IV: New Potions
5 new recovery items (3 health potions, 2 charging potions) are added.
For Convenience, Improved existing recovery item stack limit. (Stack limit: basic 100, upgraded 200)
Sales NPC:
 High Brunenstig (89,119) (75,157) 
Union General St, General Shop, 
Guild Hall Guild Merchant

V: Paid Item Probabilities
In the case of influencing the contents through paid items, such as combining or synthesizing, 
added In-game probability notation for the corresponding contents.
List probability as a decimal point, the probability that is corresponding to the decimal point displayed
up to a maximum of two decimal places and rounded up to three decimal places.
Due to decimal rounding, the sum of probabilities may exceed 100% or be slightly insufficient.

VI: SD Party System Rework

Introduce a guide about party creation and withdrawal in the secret dungeon.
Table that is listed below present the default setting of the party system. 
Exceptions are applied depending on the number of leaving party members.
*Exceptions*
a: Solo (can't create party)
-  If there is only one person, you cannot create a party or leave the party.
b: Party of two
- If one person leaves from a party of two, secret dungeon ends with an end message.
- If one person withdrawal from the party of two without entering the secret dungeon, secret dungeon ends.
c: Party of 3 or more
- Only the character who has withdrawn from the secret dungeon leaves the secret dungeon, 
and the rest of the party members proceed with the secret dungeon.
d: In the case of disconnection from the party of 2 or more
- If the client is shut down for some reason without going through the withdrawal procedure 
and the secret dungeon remains, you can log in again and proceed normally.
e: A secret dungeon that can be used by one person or a party
- In the case of a secret dungeon with only one person and a party (main quest secret dungeon), 
the secret dungeon will not be dismantled even if there is only one person left after leaving the party
Example: if two players leave the group from the party of three, the remaining one can 
proceed secret dungeon normally.

VII: Misc.
Changed some of Strawberry Call Carpet appearance.

Portals for the new PK (player-kill) maps have been added in Catacombs B2 and B3 (they are easy to find, so I will not be adding their coords here)...however as far as I am aware, you cannot enter them (if you find a way: contact me and let me know, I will then add it here...otherwise, wait and see if the GMs have anything to say about it ig)

Sunday, September 19, 2021

Qualities of a Leader

 Remember the Village Elder of Lacalifusa from the "Village's SocietyChief" quest? 

Talk to him to start this quest AFTER completing VSC~


You guessed it, head to Hanaren~

Go to Lacalifus Village Center 1F, portal is at 29 72 in town (to the NW)
Once inside, talk to SocietyMember on the E side of the floor
Head upstairs (W side of the room) after talking to her and talk to the other two

After talking with all 3 of them, head back to Hanaren and talk to her twice

~END OF QUEST~
Reward: 1.199B EXP (prem) + 50 Multi-dimensional Crystals

Calling Of Holy Creature

 To start this quest, talk with Rath in Lacalifusa


Talk with him again in the Land of Holy Beast

Kill 50 of the Plain Buffalo & Pegasus

Return to Rath

Click the following things in the listed order

Return to Rath

~END OF QUEST~
Reward:  999.5m EXP (prem) + 25 Multi-dimensional Crystals

Village's SocietyChief

 Start this quest in Lacalifusa by talking to Hanaren (REQ: Lv900)

Talk to the Village Elder


Return to Hanaren

Head to Laboratory of Wizard in Smug and talk to Lana
(no coords cuz easy to find)

After talking to her, you will be teleported to Abandoned Catacombs B1
While there, kill Undead Warlocks for their Ominous Crystals (all over the map)

After collecting all 30, head back to Lana

Go back to Hanaren after collecting the Spinel's Tear

~END OF QUEST~
Reward: 799.6m EXP (prem)

Saturday, September 18, 2021

Swamp Demon

 Start this quest by talking with John in the Lacalifusa Church (REQ: Lv900)

Head to the Ancient Devil Laboratory and talk to the Demonologist


Kill Big Skeletons and Infected Warlocks for Scattered Monster Books x20

Return to the Demonologist

Return to John

Head to Gorima Swamp and click this rock to summon and then kill the Banshee

After it dies, head back to John

~END OF QUEST~
Reward: 999.5m EXP (prem) + 25 Multi-Dimensional Crystals

Thursday, September 16, 2021

September 2021 Update (COMPLETE Guide)

 Table Of Contents

I: Yatikanu Woods Rework

II: Costume Upgrade System

III: Costume UI Improvements

IV: 2 New Maps

V: New Episode Quest

VI: New Sub Quests

VII: Notes


I: Yatikanu Woods Rework 

-Carpets cannot be used in Secret Dungeon.
-There are 3 themes (Quiz, Combat, Maze) for the Secret Dungeon.
-Secret Dungeon is made of 3 levels, and level 3 will be added.
-Themes for level 3 are [Quiz -> Combat(Many) -> Maze -> Combat(Solo)] types.
-If you clear level 3 within the time limit, you can receive Ancient Forest Coin x5
-If you clear level 3 within the time limit, you can receive [One Who Defies Time] title (first time clear only)
-If you fail to clear level 3 within the time limit, you do not receive any rewards.
-You can apply unique title effect if you use [One Who Defies Time] title.


II: Costume Upgrade System
~Costume Disassembly~
-You can receive a new material ‘Five-Colored Thread Ball when you disassemble Premium, Special Rank Costumes.
-Costumes can be disassembled from NPC Designer Yoness and NPC Designer Yoong.
-You can obtain "Five-Colored Thread Ball" according to the Costume Rank as listed below, regardless of the Costume Upgrade level.

~Premium Costume Upgrade System~
-You can upgrade Premium Costume with Five-Colored Thread Ball.
-You can upgrade your Costume up to +10.
-It becomes more difficult to succeed in Costume Upgrade as the upgrade level goes up.
-If you succeed in Costume Upgrade at +9, it becomes "Normal Special Costume".
-If the Costume becomes "Normal Special Costume" from Costume Upgrade, it retains the same Costume Class and Costume Color as the Premium Costume used in the upgrade.
-If you succeed in Costume Upgrade at +9, it can become "Hidden Special Costume" at a low chance.
-If the Costume becomes "Hidden Special Costume" from Costume Upgrade, it retains the same Costume Class as the Premium Costume used in the upgrade.
-The current Costume Upgrade level is retained if Costume Upgrade attempt fails.
-Equipped Magic Stones are retained regardless of Costume Upgrade success/failure.

~Special Costume Synthesis~
- Special Costume Synthesis can be performed with "Universal Sewing Tool".
-"Normal Special Costume" x1 and "Five-Colored Thread Ball" x100 are required as ingredients.
-Special Costume Synthesis succeeds depending on success chance.
-"Universal Sewing Tool" used in Special Costume Synthesis decides which "Hidden Special Costume" you obtain form the synthesis.
example: if "Universal Sewing Tool [Star Revelator]" is used to perform Special Costume Synthesis, 'Star Revelator' Hidden Special Costume can be obtained
-If you obtain "Hidden Special Costume" through Costume Synthesis, it retains the same Costume Class as the Normal Special Costume used in the synthesis.
-If you fail in the Special Costume Synthesis, the Costume used becomes a "Normal Special Costume" of random appearance/color.
-Equipped Magic Stones are retained regardless of Costume Upgrade success/failure.

~Colorful Dye Flask~
-"Colorful Dye Flask" can be used to change Normal/Hidden Special Costume color and Hidden Special Costume Weapon Effect color.
-Color displayed with color change is different for each Costume/Weapon Effect.
-You can select which color you want from 6 different colors offered with the "Normal/Hidden Special Costume", "Weapon Effect".
-"Hidden Special Costume", "Weapon Effect" has a random color change option.
-If you select random color change option mentioned above, there is a certain chance that the color changes into a "Hidden Color" not included in the 6 colors normally offered.

~Normal Special Costume~
-Retains the same appearance as the Costume used in Premium Costume Synthesis.
-Also has a separate effect regardless of the Costume appearance.
-The separate effect is considered as Costume appearance, and also gets displayed if the costume is equipped in Appearance slot.
-A separate mark is displayed on Costume icon.

~Hidden Special Costume~
-Hidden Special Costume has unique appearance, unlike Normal Special Costume.
-If player equips "Star Revelator" Hidden Special Costume, the character’s weapon effect(swing image) will be changed.
-A separate mark is displayed on Costume icon, and the color of the edge is different from Normal Special Costume.

~Special Costume Common Features~
-Special Costume Options are [All Stats 40 Increase], [Hunting EXP Increase 20%].
-Special Costume has one extra multi-color Magic Stone slot, where Magic Stones of all colors can be attached.
-You can obtain new material items when you disassemble Special Costumes.
-You can obtain 2 random Magic Stones when you disassemble Special Costumes.
-"Normal/Hidden Special Costume" cannot be traded by using Costume Deposit Box, unlike other Costumes.
 
~Other Changes~
-If you do not have enough inventory space during Costume Assembly, you can see the message from the Costume Disassembly UI. (Originally the message was shown in NPC dialogue).
-When you open Costume Color Change UI, the current color will be selected as default.
-When you open Costume Color Change UI, you can select Costume animation by right click.


III: Costume UI Improvements
-You cannot Costume Upgrade, Synthesis, Color Change if the Costume is locked.
-Locked Costume displays a lock UI at the bottom left of the Icon.
-You can Lock/Unlock Costumes with right click.
-Costume Upgrade level will be displayed when performing Costume Disassembly.


IV: 2 New Maps
-2 new hunting grounds for level 1150 and above will be added.
-Can be entered from “Dry Shade Desert’.


V: New Episode Quest 
-New Episode Quests regarding the latter part of [Tale of Two Sisters] story will be added.
-Quest start conditions are: Level 850 and above / [Separation] quest cleared.
-You can obtain 2 new emoticon when you complete the quest.
-Once the quest is accepted, it cannot be canceled.


VI: New Sub Quests
-4 new Sub Quests will be added.
-Quest start conditions are: Level 900 and above / [Qualities of a Leader] quest, [Village's Society Chief] quest cleared.
 -New Sub quests can be accepted in ‘Farm Town Lacalifusa’ and 'Lacalifusa Church'
   > Start NPC : Rath, Hanaren (Farm Town Lacalifusa) / John (Lacalifusa Church)


VII: Notes
This patch is part 2 of the July Update Patch (stuff we didn't get at the time but was part of the same patch over in KR)

Wednesday, July 21, 2021

July 2021 Update (COMPLETE Guide)

 TABLE OF CONTENTS

I: Magic Archer Balance Patch

II: Demon Sorceress Balance Patch

III: Beastman Balance Patch

IV: Yatikanu Woods Rework

V: Dimension Hub Rework

VI: New Nephon Creature

VII: Equipment Upgrade UI Rework

VIII: Costume UI Rework

IX: Other Quality of Life Updates


I: Magic Archer Balance Patch

Arrow Shot : Accuracy will be removed
Startling Liner > Flame Arrow : Skill name will be changed. Gained CP will be changed. Fire Damage will be added, Physical Attack, Confusion Effect will be removed.
Piercing Arrow > Frozen Arrow : Skill name will be changed. Used, Gained CP will be changed. Water Damage will be added. Physical Attack, Accuracy, Penetration Chance, Bleed Effect will be removed.
Careful Aim > Dual Arrow : Skill name will be changed. Used, Gained CP will be changed. Fire, Water Damage will be added. Physical Attack, Accuracy, Critical Hit Fix Effect will be removed.
Skull Breaker > Piercing Arrow : Skill name will be changed. Used, Gained CP will be changed. Bleed Effect will be added. Accuracy, Instant Death Chance, Critical Hit Fix Effect will be removed.
Bow Strike > Snipe : Skill name will be changed. Used, Gained CP will be changed. Physical Attack will be changed. Range, Knockback Effect will be removed. Critical Damage Increase will be added. Critical Damage Increase will be limited to maximum 30%.
Bone Crusher > Bow Striking : Skill name will be changed. Skill will be changed to Passive type, Used CP, Gained CP, Physical Attack, Range will be removed. Attack Speed Increase will be added. Attack Speed will be limited to maximum 50%.
Chaser : Used CP, Gained CP, Attack Compensation Value, Activation Chance, Attack Number will be changed. Attack Number will be limited to maximum 5.
Blinding Flash > Blind Sinker : Skill name will be changed. Used, Gained CP will be changed. Confusion Duration will be removed. Bind Effect, Cooltime will be added.
Seeker Arrow : Attack Increase relative to your level Effect will be removed.
Spear Arrow > Big Sparrow : Skill name will be changed. Used CP, Physical Attack will be changed. Weapon Range Compensation, Accuracy, Hide Weapon will be removed. Damage Limit Increase will be added. Damage Limit Increase will be limited to maximum 10000.
Rapid Volley > Glacial Shard : Skill name will be changed. Gained CP will be changed. Physical Attack, Light Damage, Accuracy Fix, Penetration Chance will be removed. Water Damage, Hit Information will be added.
Quick Shots > Machine Arrow : Skill name will be changed. Used CP, Gained CP, Physical Attack will be changed. Accuracy, Critical Hit Fix Effect will be removed.
Arrow Storm > Layer Storm : Skill name will be changed. Gained CP will be changed. Range, Attack Number. Attack Speed will be removed. Hit Area, Additional Effect will be added.
Glider > Bit Glider : Skill name will be changed. Evade Rate Decrease, Evade Rate Decrease Duration will be removed. Additional Effect will be added.
Explosive Chain > Land Marker : Skill name will be changed. Used CP, Gained CP, Fire Damage, Hit Area, Attack Number will be changed. Physical Attack, Range will be removed. Overlapping Target will be added. Hit Area will be limited to maximum 4, Attack Number will be limited to maximum 12.
Interval Shooter : Used CP, Gained CP, Physical Attack, Duration, Attack Number will be changed. Accuracy, Attack Speed will be removed. Attack Number will be limited to maximum 5.
Raining Fire > Gliding Fire : Skill name will be changed. Used CP, Fire Damage, Hit Area will be changed. Duration, Hit Interval will be removed. Hit Number will be added. Hit Area will be limited to 6.
Waterfall : Water Damage, Duration, Hit Interval, Hit Area, Cold will be changed. Hit Area will be limited to maximum 6
Meditation : Duration will be changed. Magic Attack Increase Effect will be removed. Accuracy Increase will be limited to maximum 15%.

 ~Sharp Shooter Awakening~

Quick Reload > Hunter’s Eye : Skill name will be changed. Passive Effect will be changed.
Interval Bomber : Used CP, Gained CP, Physical Attack, Duration, Attack Number will be changed. Accuracy, Attack Speed will be removed.
Deadly Chaser : Used CP, Gained CP, Attack Compensation, Activation Chance, Attack Number will be changed.
Stalking Arrow > Barraging Shot : Skill name will be changed. Used CP, Gained CP, Physical Attack will be changed. Accuracy Fix, Critical Hit will be removed. Attack Number, Attack Speed will be added.

 ~Arcane Marksman Awakening~

Swift Learner : Passive Effect will be changed.
Gliding Blaze > Rewinding Marker : Skill name will be changed. Used CP, Fire Damage, Hit Area will be changed. Duration, Hit Interval will be removed. Adhesive Fire Damage, Attack Number, Overlapping Target Effect will be added. Hit Area will be limited to maximum 4.
Returning Arrows > Illusion Archer : Skill name will be changed. Used, Gained CP will be changed. Copy Damage will be added. Physical Attack, Fire Damage, Range, Hit Area, Attack Number will be removed.
Ward Post > Harmonic Arrow : Skill name will be changed. Used, Gained CP will be changed. Fire Damage, Water Damage, Attack Number will be added. Wind Damage, Light Damage, Hit Area, Ammo Number will be removed.

 ~Launching Ambusher Awakening~

Toughness > Point Blank : Skill name will be changed. Passive Effect will be changed.
Great Albatross > Layer Tempest : Skill name will be changed. Used CP, Gained CP, Physical Attack will be changed. Attack Speed, Weapon Range, Accuracy, Pull will be removed. Hit Area will be added.
Bone Squasher > Burst Shot : Skill name will be changed. Used CP, Gained CP, Physical Attack will be changed. Range, Attack Number will be removed. Bleed Effect will be added.
Mirrormere Mistress > Stalk Arrow : Skill name will be changed. Used CP, Gained CP will be changed. Block Rate, Duration will be removed. Physical Attack, Accuracy Fix will be added. 


II: Demon Sorceress Balance Patch

 ~Demon Sorceress~

Demonic Knight : Raining Pike > Summoning Dark : Skill name will be changed. Skill Type will be changed.
Demonic Commander : Halberd Strike : Range will be limited to maximum 6
Wave of Black Fire : Used CP, Range will be changed.
Black Smoke > Black Explosion : Skill name will be changed. Skill Type, Minimum/Maximum Dark Attribute Damage, Hit Area will be changed. Duration, Hit Interval, Cooltime will be removed. Hit Area will be limited to maximum 6
Black Volcanic Bomb : Hit Area will be limited to maximum 6
Black Lightning : Hit Area will be limited to maximum 4.
Black Star of Disaster : Hit Area will be changed. Hit Area will be limited to maximum 6
Magical Forcefield : Pestilence : Hit Area will be limited to maximum 3.
Magical Forcefield : Shackle : Hit Area will be limited to maximum 3. PVP Only Skill Value will be removed.
Magical Forcefield : Thornbush : Hit Area will be limited to maximum 3. PVP Only Skill Value will be removed.
Dust Devil : Hit Area will be limited to maximum 4.
Disk of Extinction : Used CP, Hit Area will be changed. Hit Area will be limited to maximum 3, Range will be limited to maximum 6
Cleansing Fire > Flame Of Purification : Skill name will be changed. Skill CP Use Increase ratio will be changed. Skill CP Use Increase max value will be changed from 50% to 25%.
Endless Pain > Eternal Agony : Skill name will be changed. Skill Structure, Used CP will be changed.
Branding : Dark Attribute Damage Apply method will be changed.
Shade Wing : Skill Type will be changed to Passive, Attack Speed Increase, Move Speed Increase will be changed. Used/Gained CP, Duration will be removed. Attack Speed Increase will be limited to maximum 70%, Move Speed Increase will be limited to maximum 150%.

 ~Diabolic Lady Awakening~

Underworld's Army : Skill will be changed to a main Class Change skill.
Demon Commander : Halberd Assault : Minimum/Maximum Dark Attribute Damage will be changed.
Spell Field : Epidemic > Summoning Void : Skill name will be changed. Skill Type will be changed.

 ~Obsessional Chaser Awakening~

Demonic Support : Skill Apply method will be changed.
Black Star of Calamity : Hit Area will be changed. Hit Area will be limited to maximum 6 Speed of inflicting damage to the enemy will be improved.
Dark Smoke > Black Explosion : Skill name will be changed. Skill Type will be changed. Hit Area will be limited to maximum 6
Stigmatize : Dark Attribute Damage Apply method will be changed.

 ~Rapturous Enchantress Awakening~

Rapturous Dance > Underworld's Flame : Passive Effect will be changed.
Disk Of Destruction : Skill Type will be changed. Hit Area will be limited to maximum 3.
Storm Devil : Pull Chance will be changed. Hit Area will be limited to maximum 4.
Spell Field: Wire Net > Eternal Pain : Skill name will be changed. Skill Type will be changed to Reaction type. Used CP will be limited to maximum 200.


III: Beastman Balance Patch

 ~Beastman~

Double Swing : Light Min/Max Damage will be removed
Extro Cutoff : Light Min/Max Damage will be removed.
Unbeaten Twin Sword : Used CP, Physical Attack, Hit Area will be changed. Light Min/Max Damage, Attack Speed, Duration, Apply Interval will be removed. Hit Number will be added. Hit Area will be limited to maximum 5, Hit Number will be limited to maximum 3. Level of Skill will be changed from 3 to 4.
Finalizing Pound : Light Min/Max Damage will be removed. Attack Number and Attack Interval will be changed. Continuous Hit will be limited to maximum 5
Trace Cross : Light Min/Max Damage will be removed. Physical Attack will be changed. Continuous Hit will be limited to maximum 6.
Launching Illusion Sword : Physical Damage, Accuracy will be removed.
Launching Illusion Harpoon : Physical Damage will be removed.
Blade Shower > Blade Bashing : Skill name will be changed. Skill Type, Gained CP, Light Min/Max Damage will be changed. Physical Damage, Accuracy, Hit Area will be removed. Attack Number will be added. Continuous Hit will be limited to maximum 10
Horde of Boomerang Swords : Light Min/Max Damage will be changed. Physical Damage will be removed. Level of Skill will be changed from 4 to 3
Phantom Bladestorm : Light Min/Max Damage will be changed. Physical Damage will be removed. Hit Area will be limited to maximum 6
Shadow Overstep : Light Min/Max Damage will be removed. Speed will be changed.
Magical Doppelganger : Physical Attack will be removed. Blink Dummy Duration will be changed. Hit Area will be limited to maximum 3.5
Phantasm Evasion : Activation Chance will be changed. Cooltime will be added. Activation Chance will be limited to maximum 50
Shadow Curtain : Used CP, Invulnerability Duration will be changed.
Hallucination Smoke : Hit Area will be changed. Light Min/Max Damage will be removed. Hit Area will be limited to maximum 6
Aerial Revolve : Physical Attack, Hit Area will be changed. Light Min/Max Damage will be removed. Hit Area will be limited to maximum 3
Unicorn's Lore : Physical Attack will be removed. Light Minimum/Maximum Damage, Hit Area will be changed. Hit Area will be limited to maximum 6
Decoy > Gleaming Aura : Skill name will be changed. Skill type will be changed to Passive Skill, Light Damage Minimum Compensation will be limited to 80%

 ~Illusionary Assaulter Awakening~

Noble Wildness : Passive Effect will be changed.
Inflicted Light Damage is affected by Magic Damage Limit, and is not affected by Design Books and Transcendence Books. 
Inflicted Light Damage is affected by options that increase Magic Damage.
Ex: Magic Damage Increase, Light Damage Increase, Magic Critical Increase …etc.
Inflicted Light Damage is affected by enemy Magic Resistance.
Trace Across : Physical Attack will be changed. Light Min/Max Damage will be removed.
Finalizing Pressure : Attack Number and Attack Interval will be changed. Continuous Hit will be limited to maximum 8

 ~Slashing Splitter Awakening~

Sword Dance : Passive Effect will be changed.
Inflicted Physical Damage is affected by Physical Damage Limit but is not affected by Design Books and Transcendence Books.
Inflicted Physical Damage is affected by options that increase Physical Damage.
Ex: Physical Damage Increase, Physical Critical Increase, Enemy Physical Critical Resistance Decrease
Inflicted Physical Damage is affected by Enemy Physical Defense.
Phantom Bloodstorm : Physical Damage will be removed. Light Min/Max Damage will be changed. Hit Area will be limited to maximum 6
Hallucination Smog > Multi Boomerang Slash : Skill name will be changed. Skill Type, Used/Gained CP, Light Min/Max Damage will be changed. Physical Attack, Hit Area, Gas Poisoning Effect will be removed. Hit Number will be added.
Unicom's Cry : Hit Area, Light Resistance Decrease will be changed. Physical Attack will be removed. Hit Area will be limited to maximum 6, Light Resistance Decrease will be limited to maximum 55%.

 ~Lustrous Piercer Awakening~

Dignity of the Holy Creature : Passive Effect will be changed.
Against fear : Skill will be changed to activate also in evade status.
Phantasm Avoid : Activation Chance will be changed. Cooltime will be added.
Sword Barricade > Unbeaten Twin Storm : Skill name will be changed. Class Change Skill Type will be changed. Hit Area will be limited to maximum 5, Hit Number will be limited to maximum 5

 ~PVP Only Skill Changes~

Launching Illusion Harpoon : Range will be changed. Cooltime, Target Shield Block Rate Ignore will be added.
Magical Doppelganger : Blink Dummy Duration will be changed. Cooltime will be added.
Phantasm Evasion : Create Dummy Duration will be changed. Activation chance will be limited to Max 30%.
Shadow Curtain : Used CP, Activation Chance, Invulnerability Duration will be changed
Swift Tumbling : Cooltime will be added
Aerial Revolve : Knockback, Cooltime will be added
Phantasm Avoid : Activation Chance will be changed. Activation Chance will be limited to Max 40%


IV: Yatikanu Woods Rework

1) Yatikanu Woods – Secret Dungeon level 2, 3
- Additional levels will be available for Secret Dungeon in Yatikanu Woods
- Secret Dungeon can only be entered solo.
- There are 3 themes (Quiz, Combat, Maze) for the Secret Dungeon.


V: Dimension Hub Rework
- Each section in the Dungeon will be displayed on mini-map.
- Enemy names and the number of the enemies eliminated to progress further will be displayed.
- Dimension Another World Enhancement Removal function will be added to NPC Elwood.
- Removing Dimension Another World Enhancement will require the same materials as removing original Another World Enhancements.


VI: New Nephon Creature
- 1 new Nephon Creature from Nephon Creature Contest will be added.


VII: Equipment Upgrade UI Rework
- Quality of Life improvements will be made on Another World Enhancement UI, Eternal Enhancement UI, Ring Enhancement UI, Grinding UI


VIII: Costume UI Rework
- Costume Lock function will be added.
- Costume name color will be changed to match with Costume Rank color in Costume Disassembly UI.
- Costume Disassembly window will not be closed after performing Costume Disassembly.
- Costume Disassembly UI will now show materials required for disassembling the costume.


IX: Other Quality of Life Updates
- Experience gauges tooltip will display percentage, current experience, level experience separately. (Added commas when you gain exp also)
- New NPC "Paun" in Brune Association: repairs items and can teleport you to the various NPCs for gear enhancement